If you want different values, poke around in RAM.
Unless you beat the fifth dungeon of course, then he is gone. I only provided the value for the windman because he never changes his postion in RAM, ever. The probability will be 100% and you only lose 1 shell for the new figurineĬreates, activates and sets quantity of various Kinstones.Īctor Group For The WindMan (In The House In Town Before Fifth Level)įor example with 03:56 (enemy:zol) is: 33001850 0003 < enemy group 33001851 0056 < zol baddie value 33001852 0001 < zol variable I didn't map out a lot of the values, because groups go anywhere from 1-9 or so. Increase the number of shells you want to use to 2, then decrease back to 1.